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Cheaters Choice mod v5
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Post new topic   Reply to topic    18v.biz Forum Index -> Diablo 2 -> Diablo 2 Mods
Andreas
Guest



 PostPosted: Sun Jul 06, 2008 2:51 pm    Post subject: [Discussion of the application is not allowed nor supported] together with "Cheaters Choice" ? Reply with quote Back to top

Hey

I cant seem to get any version of [Discussion of the application is not allowed nor supported] to work with this mod,
Does anyone know if it can work in some way ?

Thanks
 
Google
Sponsor



 PostPosted: Sun Jul 06, 2008 2:51 pm    Post subject: Advertisement Back to top

 
Guest




 PostPosted: Sun Jul 20, 2008 9:06 pm    Post subject: Reply with quote Back to top

I took a long break from Cheater's Choice to play 3.5 years of WoW and am now back to cheater's choice. The thing is, I seem to recall that there was a recipe to turn any item into the unique version of it when I played before and now I cannot recall what the recipe was. Can anyone throw me a bone here? Maybe I was playing an older version that had it and this new one, #5, does not? I tried several things, like the item+(1,2,3&4) identify scrolls, item+portal scrolls, item+gems, item+runes, etc. and I still haven't been able to figure it out again. I even did something crazy, like read the notes, but there wasn't anything about it in there.
 
magvest




 PostPosted: Wed Jul 23, 2008 9:14 pm    Post subject: Reply with quote Back to top

I'm getting a error message when i try to play with this mod. The game starts fine and i get the ccm5 start screen, but when i create or load a character i get a Diablo II error message saying:

Assertion failure
Location: D2CMP\SRC\CelCmp.cpp, line #1521
Expression: lpParent

Anyone know what this means??

The game works fine unmodded....
 
uffe
Site Admin
Site Admin



 PostPosted: Wed Jul 23, 2008 10:27 pm    Post subject: Reply with quote Back to top

magvest wrote:
I'm getting a error message when i try to play with this mod. The game starts fine and i get the ccm5 start screen, but when i create or load a character i get a Diablo II error message saying:

Assertion failure
Location: D2CMP\SRC\CelCmp.cpp, line #1521
Expression: lpParent

Anyone know what this means??

The game works fine unmodded....

Activate the mod using CCM5_SETUP in your dII folder
 
magvest




 PostPosted: Wed Jul 23, 2008 10:34 pm    Post subject: Reply with quote Back to top

It is activated...
 
uffe
Site Admin
Site Admin



 PostPosted: Wed Jul 23, 2008 10:54 pm    Post subject: Reply with quote Back to top

The error means plugys dc6 files arent being loaded and if you downloaded from the first post in this topic those files are in the mpq.

Are you using the shortcut the installer created
 
Guest




 PostPosted: Sat Jul 26, 2008 12:03 pm    Post subject: Reply with quote Back to top

I am also getting an error on loading the game. The door begins to open and then it says "Unable to enter game, bad header".
 
uffe
Site Admin
Site Admin



 PostPosted: Sat Jul 26, 2008 8:09 pm    Post subject: Reply with quote Back to top

Make sure you installed 1.10 patch before you installed the mod
 
Guest




 PostPosted: Wed Jul 30, 2008 1:40 am    Post subject: Reply with quote Back to top

That worked, thanks a bunch. Wink
 
Guest




 PostPosted: Tue Sep 16, 2008 9:10 pm    Post subject: Reply with quote Back to top

Hey Uffe, I think I just found a glitch on CC5 in the inventory. I imbedded runewords into all pieces of Trang oul's necromancer set and when I went to save it it came up with an error that says could not load game, bad inventory. Are runewords not supposed to work on set items? All the runewords worked except for the armor piece. No matter what runeword I imbedded, it did not add the abilities but it did show the runeword at the top of the armor piece. Just thought you might care to know.
 
Guest




 PostPosted: Tue Sep 16, 2008 9:13 pm    Post subject: Reply with quote Back to top

The exact error was "Unable to enter game, bad inventory data".
 
uffe
Site Admin
Site Admin



 PostPosted: Tue Sep 16, 2008 9:14 pm    Post subject: Reply with quote Back to top

Yeah this is a know bug since years back, never put runewords in setitems
 
Necroticpus




 PostPosted: Sun Sep 21, 2008 8:05 pm    Post subject: Reply with quote Back to top

Hey uffe, I noticed something. I was perusing the mod making tools section and was looking specifically at the plug-y, survival kit. Inside, it says that ladder runewords were implemented. However, whenever I try to use a ladder runeword in single player, it doesn't work, no matter which ladder runeword I use. Am I doing something wrong or do they just really not work? Thanks a bunch in advance.
 
tshadow




 PostPosted: Sat Oct 25, 2008 11:35 pm    Post subject: Reply with quote Back to top

Got the mod working. Seen a post suggesting that the mod could be used with collectors backpack but now I can`t find the post saying how to do this. Also, the one thing about the mod that bugs me is the warrior image in the inventory display that is on top of the grid and hides the items in the inventory. Is there any way to remove that image or with what tool would I remove that and what file is it?
 
uffe
Site Admin
Site Admin



 PostPosted: Sun Oct 26, 2008 1:30 pm    Post subject: Reply with quote Back to top

Necroticpus wrote:
Hey uffe, I noticed something. I was perusing the mod making tools section and was looking specifically at the plug-y, survival kit. Inside, it says that ladder runewords were implemented. However, whenever I try to use a ladder runeword in single player, it doesn't work, no matter which ladder runeword I use. Am I doing something wrong or do they just really not work? Thanks a bunch in advance.

Check ccms readme and history files instead, new plugy versions are 4-5 years younger than this mod

tshadow wrote:
Got the mod working. Seen a post suggesting that the mod could be used with collectors backpack but now I can`t find the post saying how to do this.

The backpack should only be used with mods where items only have a few stats, this is due to the savefile 8kb limit. In ccm there are loads of items with loads of stats so they are not compatible

tshadow wrote:
Also, the one thing about the mod that bugs me is the warrior image in the inventory display that is on top of the grid and hides the items in the inventory.

The image is not a layer but painted in to the grid image so it doesnt overlap the items.

tshadow wrote:
Is there any way to remove that image or with what tool would I remove that and what file is it?

Nope besides I do not allow further modifying of my mods
 
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